Dread's jump in 3Dimensional space, so you may not be able to jump as far as it initially appears. That map sure look's flat doesn't it?Well it's not. (I am assuming that a dread uses the 17k or so of fuel, regardless of actual distance jumped)Ģ) Dread Jumping. That is on top of another indy carrying all that ammo for when you finally get to your target. So every 16.5ly, assuming you are jumping the maximum distance each time, will require an indy full of fuel. A Dread can carry roughly the same amount as a Indy, so 7.5 - 10.5k m3. Even with maximum fuel skills, a Dread can only make 3 jumps with a hold full of fuel. Now you have to think about three things when bearing in mind getting a dread to jump.ġ) Fuel. All Dreads jump 2.5ly without skills, upto a maximum of 5.5ly with. On a more serious note I partly agree though. Yup, it's gonna be a ***** to get those Dreads up to IMP space isn't it? etc ? plz? Or tell me that my assumptions are wrong Delve and Fountain? Stain and Querious? Pure Blind and Cloud Ring? All Which seem unjumpable.Ĭould we get a more detailed explanation on Jumpdrives, distances. (Both because of the lightyears needed to be crossed and the amount of fuel needed.)Ĭan anyone tell me why the base jumpdistance is 2,5 lightyears? And if so, why are we supposed to fly halfway across the galaxy to get somewhere that seems "closeby" ? Not to mention the distances that are between let's say. Put it in the lightyear calculator and find out how near impossible it will be to move Dreads around. Open up your map in Eve, set display to "security status" and check where Dreads are allowed to be and try to find the shortest "straight line" between 2 systems you would want to travel through/to. And some jumps will still be impossible even with the skill trained. But a Dread pilot with no jumpdistance improving skills will have to make umpteen jumps it seems. Now with skills this could be brought up 125% (at level 5). And these jumps all easily outrange 2.5 lightyears. Most paths into 0.0 are longstretched "jumps" similar to the new smuggler gate-routes. With 2,5 lightyears jumpdistance there will be VERY FEW places you can move your dreadnought from your empire 0.0-0.4 to 0.0. I just checked the itemdatabase to confirm and the max jumpdistance is indeed 2,5 lightyears (on the Moros at least) I was checking out the lightyears calculator by Omega Enterprises here and I was shocked to see the distances there are between all the systems Dreadnoughts can jump to and from. Going on more or less from this thread it seems there are more problems with jumpdrives than just the "inter-node" jumping problem.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |